I’m trying to get emissive surfaces to project light / shadow onto static objects as seen in official unity tutorial videos and documentation, but this has never worked for me, even on bake.
How do you get this to actually work? Especially in realtime as seen here starting at the Emissive Surface section of the video:
I’m interested in getting this to work in either or both Realtime GI or Baked GI.
Advice?
Additional Info: I’m running macOS High Sierra Unity 2018.1b13 on a 5K iMac and my current project is in iOS / tvOS using Metal. All assets in my scene use the Unity Standard Shader, so the Emissive Surfaces would be lighting those. Baked Global Illumination Lighting Mode set to Baked Indirect. I also tried Shadowmask with no difference in result.