I’m new to Unity and was wondering if there was a way to emit animated skeletal meshes through the particle system. I’ve tried setting the mesh to use the legacy animation system, and the particle system still emits them without any animation. Is this even possible in Unity?
I’m actually looking to do something similar: A pod popping with a swarm of creatures running around. It’s in the background, so we’re looking for something that won’t involve a lot of animation team support. If I figure it out I’ll post it.