Emit Particles from Skinned/Animated Mesh

I have an animated tube that I’ve rigged/animated in Maya. The tube will bend. I would like to emit particles from the mesh. That part works fine, but the particles do not update location when the mesh is animated.

I noticed that the animated geometry now has a skinned mesh renderer on it. I can’t select that mesh for my particles to emit from.

Is there something that I may be doing wrong?

Thanks!

There isn’t a way to read the position of the skinned mesh back from the graphics card, so unfortunately I don’t think this is possible.

–Eric

Dang, that’s a shame. I did find this thread which seems to talk a bit about it. http://forum.unity3d.com/viewtopic.php?t=16698&highlight=emit+particles+mesh

I may have to manually feed my points to the particle positions.