Emmissive light on non static objects?

How Do i get a non static emmissive object to affect the scenes lighting? (standard shader)
The object and must move around and have emission; if i tick static, the objects light emmission will not follow it, if i untick static there is nor light emission on the surrounding objects/scene atall.

Is it supposed to be like this or is it an error with me/unity?
because

Should be in gi forum. moved.

Is there a reason you can’t just put a point light inside the object?

yes; Because it looks bad.
I need to make dynamic light emitting models… its for a very small scene of cinematic quality so performance isn’t much of an issue.

Never got an answer?
How do individuals make glowing orbs for an RPG, or make the thruster of a ship cast light on the objects around it? Is there any way built into Unity 5 by default to do this other than using a point light (which can end up looking fairly tacky).

how indeed.
Its pretty common in games, nothing fantastically special.

Maybe when Unity releases their SSRR it will enable use of dynamic emissive lights?