hi good day!
I have an idea that can not be expressed in a shader.
basically I want a texture is issued as a result of the effect “Gloss”
the question:
How do I can cast a texture that follow the coordinates of effect “Gloss”?
hi good day!
I have an idea that can not be expressed in a shader.
basically I want a texture is issued as a result of the effect “Gloss”
the question:
How do I can cast a texture that follow the coordinates of effect “Gloss”?
You could use a particle system to do this. In the standard particle pack that comes with Unity there is a sparkles particle system. If you used that along with a reflective diffuse shader, it could do the trick.