Empty animation clips when copying to Prefab

There seems to be many other occurrences of this problem, but there hasn’t been any response or fix yet. In my case, I’m using the AssetPostprocessor (specifically OnPostProcessAllAssets) to create a prefab of an imported FBX model as it comes in. I am able to instantiate a GameObject from the FBX, make some modifications to the animation curves, then reattach them to the instantiated object. However, when I try to copy this instantiated object into a prefab, the clips disappear. The clip array is still sized correctly, but everything is gone. It doesn’t matter if I do this by drag-and-drop or through PrefabUtility.ReplacePrefab. Why is this happening?

I still can’t figure this out. Is this a bug? Is it something that’s just on my end? I’d report a bug, but something else is wrong and the Unity bug reporter won’t run…

For anyone wondering what the deal is here, I figured it out. You have to create the asset in the Asset Database after creating the object. Simply creating a clip and putting it on the object in a scene lets it work in a scene. To make it work as a prefab, you have to add the clip to the database.

AssetDatabase.CreateAsset(newClip, assetPath);
AssetDatabase.SaveAssets();