Hi Everyone,
I’m new to Unity, and on this forum as well, so I’ll might have some n00b questions…be patient please ![]()
My problem is, that when I create an empty game object, for some reason(?) it’s position is not 0,0,0, but it already has values, like: -1670.8,-70.62634…etc In another scene it generates(?) other values, but still not 0.
What is this?? I see no logic in that, and didn’t find any explanation,
Could anyone help me please?
Thanks,
Miklos