Hello! I am new in game development journey and I wanted to know which is better 1. Creating one empty game object that serves as parent with different child thats segregates the different component for one character or 2. Having one Game object with multiple components.
So you know, this is the 2D forum which should be used for asking specific 2D questions. It’s not for asking basic questions on how to use Unity not related to 2D.
I’ll move your post to the Getting Started forum.
I’m not so sure that the question is that easy to answer. Logically, keeping groups that relate together makes sense, but you will most surely always have objects that require multiple components, let alone whatever children they may contain, that also may or may not contain logic of their own.
For eg: just look at some built in components and how they work. Mesh Filter + Mesh Renderer. Kind of useless on seperate objects. But, perhaps i’m not quite interpretting your question correctly. GL.