I have multiple empty gameobjects scattered around the game terrain, which act as spawn points for my enemy. and my camera follows the player.
after looking on the forums, i got renderer.isVisible option, but i guess this is only useful if a renderer is attached to the object, but whereas i have empty gameObjects.
So, how do i know that which spawn points are within my camera view and which are not, as i want to spawn enemies from points which are not in camera view.