Empty GameObject performance?

Hello! I wonder if I have many Empty GameObject does it reduce the performance.

Right now I use Empty Gameobject for exempel change the name to “Enemy” and inside there I add all my enemies.

And I have a Empty GameObject that I have renamed to “DataStats” and I have added all stats script there. Is it a bad thing?

as long as the profiler doesn’t show anything related in its top 10 of CPU usage, forget about it.
all an empty gameobject is for childed object is one more matrix transformation, which is nothing