Layouts “2 by 3”, “Tall” and “Wide” are empty. The editor is white with only the menu bar. From there I can add the views I want but they are not embedded into the editor; they are independent.
Furthermore, when I switch from one layout to the other I get these error messages:
from empty “2 by 3” to “4 split”:
Failed to destroy editor windows: #5
SceneHierarchyWindow
InspectorWindow
ProjectBrowser
GameView
SceneView
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneHierarchyWindow.get_debug () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:79)
UnityEditor.GameObjectTreeViewDataSource.InitializeMinimal () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:307)
UnityEditor.GameObjectTreeViewDataSource.FetchData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:230)
UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:54)
UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:253)
UnityEditor.SceneHierarchyWindow.Init () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:185)
UnityEditor.SceneHierarchyWindow.get_treeView () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:150)
UnityEditor.SceneHierarchyWindow.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:406)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:250)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:243)
UnityEditor.DockArea.OnDestroy () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:86)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Failed to destroy views: #10
MainView
Toolbar
SplitView
AppStatusBar
SplitView
DockArea
DockArea
DockArea
DockArea
DockArea
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
from “Default” to empty “Tall”:
Removed unparented EditorWindow while reading window layout: window #2 , type=UnityEditor.GameView, instanceID=10036
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
from empty “Tall” to empty “Wide”:
Failed to destroy editor windows: #4
InspectorWindow
ProjectBrowser
SceneView
SceneHierarchyWindow
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneHierarchyWindow.get_debug () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:79)
UnityEditor.GameObjectTreeViewDataSource.InitializeMinimal () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:307)
UnityEditor.GameObjectTreeViewDataSource.FetchData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:230)
UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:54)
UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:253)
UnityEditor.SceneHierarchyWindow.Init () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:185)
UnityEditor.SceneHierarchyWindow.get_treeView () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:150)
UnityEditor.SceneHierarchyWindow.OnLostFocus () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:406)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:250)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:243)
UnityEditor.DockArea.OnDestroy () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:86)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Failed to destroy views: #9
MainView
Toolbar
SplitView
AppStatusBar
DockArea
SplitView
DockArea
DockArea
DockArea
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Removed unparented EditorWindow while reading window layout: window #2 , type=UnityEditor.GameView, instanceID=10128
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Known issue, working on it!