Empty Localized Asset reference

Hi,

I’m trying to implement the Localization package in my project but I’m stuck on an empty Table reference.
I can’t select the corresponding table. Instead, I get an input field which clean every time I try to write something.(see in attachment)

It’s working well with Localize String Event, but I can’t select the Asset Table on Localize Sprite Event or on Localize Audio Event.

Any Idea?

Ah I keep seeing this. It’s typically caused by another asset that is interfering with the property drawers, most of the time the culprit is Odin.

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Indeed, I use Odin in my project.
Is there a way to use both?

Yes, I believe there is a way to tell Odin not to touch the LocalizedString property drawer. I know other users have done it and I believe that the newer versions of Odin are already configured to do this. I have never used Odin myself so I cant tell you how to do this :frowning:

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Thanks for your answer!
I finally manage it by disabling the Localize components in Odin’s Preferences.
(for info, the latest version of Odin didn’t manage it itself with its “Unity.Localization support” module)

I’ve add in attachement what I disable.

Thanks again.

Dorian

8030597--1035257--attachement_localization.png

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