I totally emptied my scene even Main Camera why is unity still using 16% of my CPU?
I had a scene with lots of rays and stuff used 20% of my CPU I thought those stuff really drinks my CPU up witch seems not as it uses same as scene with only main camera
than I started to search where is the leak and I’ve found when I totally emptied it it’s in unity it self why?
well Main camera takes about 4% in empty scene as I’ve managed to get lower % of CPU is 16%
but when I’m not in play mode it uses only about 0-1% and that still has 2 cameras opened so actually kinda no difference
but why it takes 20%? ok camera is 4%, what’s the rest 16%?