I’m trying to load a 3D model (fbx or obj) with:
Once I drag the 3D model to the scene visor in Unit3D, it consists of 34 submeshes (as much meshes as to complete the total number of triangles in the original mesh). Until here, everything is ok.
The problem is that once I observe the mesh, it appears like several triangles are empty, and this is not problem of the original mesh, since when visualizing it with a 3D viewer it is represented correctly.
Do you know what is happening? Could it be a problem in Unity3D when importing million vertices meshes?
Thank you very much!