Something must have changed recently (since sometime back in November 2015) when deploying WebGL builds.
I’m getting the following errors
Failed running python "/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc" @"/Users/craigrushforth/Documents/RobotsAndPencils/AgriumJourney2050/Unity_Project/Assets/../Temp/emcc_arguments.resp"
stdout:
WARNING: sanity check failed to run [Errno 13] Permission denied: '/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/emscripten.config_sanity'
stderr:
WARNING root: [33mdid not see a source tree above or next to the LLVM root directory (guessing based on directory of /Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Mac/llc), could not verify version numbers match[0m
INFO root: [32m(Emscripten: Running sanity checks)[0m
ERROR root: [31m/Users/craigrushforth/Documents/RobotsAndPencils/AgriumJourney2050/Unity_Project/Assets/Plugin/HockeyAppUnityIOS/libHockeyAppUnity.a: Unknown format, not a static library![0m
UnityEditor.HostView:OnGUI()
I was getting them on Unity 5.3.1f1 and tried updating to patch 4 and I’m still getting these errors. They look very similar to issues other people have seen on windows and having to run unity as an administrator. I tried running unity with root access (sudo) but it sort of hangs on the dialog where you’re supposed to select your project.