Emulate Latency on WWW

Hello,

I’m wondering if there is a quick solution to emulate latency on a WWW request? I know I could just add a ‘yield WaitForSeconds’ within the Coroutine.

However, I have a lot, and I mean, a lot of WWW requests. I don’t really fancy going into each Coroutine, and adding a WaitForSeconds into each one, one by one.

I noticed that Unity has a ‘Network Emulation’ option under Edit, however this seems to make no difference.

Thanks.

If the www request is remote, then you can just add emulation externally. Linux has stuff built in. On windows, there are some tools.