Hello,
I’m wondering if there is a quick solution to emulate latency on a WWW request? I know I could just add a ‘yield WaitForSeconds’ within the Coroutine.
However, I have a lot, and I mean, a lot of WWW requests. I don’t really fancy going into each Coroutine, and adding a WaitForSeconds into each one, one by one.
I noticed that Unity has a ‘Network Emulation’ option under Edit, however this seems to make no difference.
Thanks.