I have a few different games in concept stage and tryign to figure out which one to go with . I do have a droid x device uses sgx530 gpu, 1gz ti cpu and 512mb. i want droid x to be the minimum specs to run my game but i really want to push tegra 3 and certainly tegra2 devices.
My question is since I don’t have a tegra device would staying in the ps2/xbox polygon count range a good general rule? tegra 2 is capable of 70 mil triangles per sec. i think the would most likely plce tegra 3 in the 150-250 mil per sec range. what is the texured polygon count some of you android devs use in your 3d games?
oh, no i’m not asking about emulators. I’m trying to can get a rough estimate on the amount of polygons, lights, textures etc. i can use so my game would be available to a broad range of users and devices. and sure thay can be compared to consoles with smart phones/tablets. consoles are hardware afterall. That Is what humans do. we compare things.