Enable/Disable a Static object

in my project has an object (a laser) that is part of the scenario, it has a base of each side and the laser in the center, I can mark all the laser, the foundations and himself as static and runtime enable / disable the object?

c#

public GameObject laser;

void Update (){

if(Input.GetKey(KeyCode.Y))
{
laser.SetActive(false);
}
if(Input.GetKey(KeyCode.U))
{
laser.SetActive(false);
}

}

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with that (once you’ve clicked and dragged the object on to the script) it should work when pressing y or u.

if so you can then change the “if(…)” to whatever you need (timers/triggers etc)

i hope that helps