in my project has an object (a laser) that is part of the scenario, it has a base of each side and the laser in the center, I can mark all the laser, the foundations and himself as static and runtime enable / disable the object?
c#
public GameObject laser;
void Update (){
if(Input.GetKey(KeyCode.Y))
{
laser.SetActive(false);
}
if(Input.GetKey(KeyCode.U))
{
laser.SetActive(false);
}
}
////////////////////////////////
with that (once you’ve clicked and dragged the object on to the script) it should work when pressing y or u.
if so you can then change the “if(…)” to whatever you need (timers/triggers etc)
i hope that helps