I have two prefab camera systems I’m trying to switch between at run time. I would like to enable/disable each of them through a GUI. Enable doesn’t appear to be an available property, I have defined them as game objects. And while testing them, i’m running into problems initializing them if they are disabled through the inspector (shocker, I know). How can I accomplish this? Thanks.
For GameObjects, use the SetActive function.
–Eric
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Excellent! thanks!! But that brought up some other issues. I have to manage the interface and move characters around based on which controller is active.How have other people set this up? Thansk