These two lines mean that you look for the components you need once, and store the information on where they are so you don’t have to look for them every frame. You won’t need the code in the Update() function anymore. Instead, whenever you want to enable mouselook, just do this:
player_mouse_look.enabled = true;
Same thing for player_character_motor.
You might want to check if the two variables you created are not null. It should only happen when a component is missing, though.
Also, if the components you use change during the game for any reason, you’re going to need to update the variables whenever that happens.