Enable variables in different scene *Answered*

I am creating an options tab at the menu of my game, and I want it to change things for a specific scene that I am not in yet.

I know how to do this in the current scene, but is there a way to change this stuff from a different scene?

1 Answer

1

You will need to store the values (perhaps in static variables or PlayerPrefs) and then have a script configure the loaded level in its Awake() function.

What exactly does a static variable do? Sorry for the noobish question

Should do.

Presuming something sets FastestButton.Quality earlier

Worked :D Thanks a lot!

If you could mark the question as answered then I'd appreciate it :)