I am creating an options tab at the menu of my game, and I want it to change things for a specific scene that I am not in yet.
I know how to do this in the current scene, but is there a way to change this stuff from a different scene?
I am creating an options tab at the menu of my game, and I want it to change things for a specific scene that I am not in yet.
I know how to do this in the current scene, but is there a way to change this stuff from a different scene?
You will need to store the values (perhaps in static variables or PlayerPrefs) and then have a script configure the loaded level in its Awake() function.
What exactly does a static variable do? Sorry for the noobish question
– Cbjfan1Should do.
– whydoidoitPresuming something sets FastestButton.Quality earlier
– whydoidoitWorked :D Thanks a lot!
– Cbjfan1If you could mark the question as answered then I'd appreciate it :)
– whydoidoit