I’m trying to enable this setting (change “Produce debugging information” for Debug to “Yes, include source code” Debugging the shaders within a draw command or compute dispatch | Apple Developer Documentation) to be able to get a line-by-line breakdown of my shader performance, but I can’t find the “Produce debugging information” option anywhere in the Xcode project. Is there a setting I need to change in Unity before building? Or is this some kind of configuration issue?
Unity 2021.3.12f1, MacOS 13.2.1, Xcode 14.3