'Enabled' is not a member of 'UnityEngine.Component'.

Please Help,

I am trying to enable Script from another GameObject. Then I am getting this error.

#pragma strict
#pragma implicit
#pragma downcast
var targetObj : GameObject;
function Start () {

}

function Update () {
	if(Input.GetKey("w"))
		targetObj.GetComponent("Script").enabled = false;
}

Here is one way to solve your problem:

(targetObj.GetComponent("Script") as Script).enabled = false;

There may be others. I don’t know Unityscript as well as I know C#.

Thanks for replying, But now I am getting this error:

The name ‘Script’ does not denote a valid type (‘not found’). Did you mean ‘UnityEditor.ScriptCallOptimizationLevel’?

Thanks I have fixed