Enabling a GO is not working

Hello everybody,
I have everything set up properly, but when I hit a button set up to execute the GamePaused() class, it doesn’t work. I know I’m probably not seeing something really obvious right now. Thanks in advanced!
Nick

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Pause : MonoBehaviour {
    public Canvas paused;

    void Start(){
        paused.GetComponent ("Paused");
    }

    public void GamePause(){
        Time.timeScale = 0;
        paused.enabled = true;


    }

}

This may help, what you have posted doesn’t look right