enabling Advanced Configuration from NetworkManager is enough to break reconnect from same client.

Background:
We use HLAPI and Network Manager. Ports are fine and open and checked via http://www.canyouseeme.org/

Issue:
Running two builds on the same machine (one as server/host and other as client) will not connect to each other if HLAPI NetworkManager has “Advanced Configuration” ticked.

Question:
Is this a known issue? a bug? or my admittedly poor experience in networking? I haven’t touched any of the Advanced Configuration options, merely ticked it.

With it unticked, everything works as expected, but naturally I won’t be able to add another channel. I think it is a deeply frustrating first experience with Unet and I’m hoping it’s just a bug.

While I feel the tech behind this might be cool, the way it’s presented is anything but democratic development. I am just starting Unet, so naturally I read every single piece of documentation I possibly could over the last 3 days (youtube videos don’t work on me as I am hard of hearing and cannot follow them).

Any advice is super welcome of course and thanks for bearing with me.

[“solved”]
Hi
Did you find a solution?

Because I’m adding a #2 channel in the “Advanced Configuration” from NetworkManager’s inspector and all runs OK until I save my project/scene close Unity and open it again, when I look for my channel it isn’t there… it disappear after I close Unity.

2564268--178663--unity_channel_2.png

EDIT after “solving it”: Well I kept tinkering with it… I check, uncheck, create, delete channels and so on. After a while it just saved correctly. ~*

I figured this old thread would be the best place to ask/ brag:

When I tick off ‘Advanced Configuration’ to add another channel, I cannot then change the global settings via script?! I.e. I want to change the max packet size and the packet size, but then I’d get an error saying packet size is more than the default size. One would think we could just set the qos channels via script, but the list is readonly. Why? So then how does one set the qos channels via script? That’s in 5.6.1 btw.