So I have controller input working great and I have a couple ActionMaps setup for my different scenes.
I figured I could enable and disable my action maps though my scenes with ActionMap.Enable() and ActionMap.Disable().
I have an OnSceneLoaded() function where I set the desired maps to be enabled or disabled.
Strangely enough the switch works fine with my first scene shift. But traveling to my third screen, only modifies one controller and not my second one. (I know this since I looked at my InputDebug which I will add)
Any ideas why this may not be working? Thanks