I have an AudioSource “aSource” defined with an AIFF file loaded in the Inspector. I’m trying to activate a filter (I have Unity Pro) as follows:
public AudioSource aSource;
aSource.AudioChorusFilter.enabled = true;
This gives me this error:
Type `UnityEngine.AudioSource' does not contain a definition for `AudioChorusFilter' and no extension method `AudioChorusFilter' of type `UnityEngine.AudioSource' could be found (are you missing a using directive or an assembly reference?)
Can someone point me in the right direction please?