enabling and disabling hingeJoint in Unity 4.3

Hinge Joint “enabled” property disappeared in 4.3, is this a joke? How am I supposed to enable/disable this component now? rigidbody’s “enabled” property disappeared too…

I know that I can use Destroy() disable it and use AddComponent<>() to enable it instead of “enabled” property as a workaround but it’s a silly workaround. Any ideas?

Funny thing is that hingJoint2D and rigidBody2D has the “enabled” property!

Component.Destroy(theComponent);
or
Destroy(theComponent);

Only way to do it that I can gather from the info provided.
It’s prolly more efficient to handle it in a script anyhoo?

/julian

another workaround is “active” property, it is marked as Obsolete but it still work in v4.5