Could someone please outline the differences or send me to a link on the changes in the Heirarchy view in Unity 4?
For instance I can’t enable a gameObject if it’s parent in the Heirarchy is disabled. I have to manully enable the parent, then it only enables the child.
If I click to enable a parent in the heirarchy, how do I get all the children to be enabled too? I no longer get asked for the option if I want to enable children?
The change should be documented in the release notes, and the script reference pages for SetActive, activeSelf, etc. should explain it, too, but I tried to explain it more at length on my blog: http://www.fugutalk.com/?p=5892