As per title; this is in deferred mode, tho Forward rendering exhibits the same issues.
Running fullscreen on an AMD Radeon 7900, I get this horrendeous flicky mess:
Unity DX11 Shadows completely broken - YouTube (windowed is fine)
Disabling DX11 gives perfect shadows. There are no artifacts within the editor.
Running on an Nvidia 780M gives no shadows at all. They just disappear.
Running on Radeon 6970 or Nvidia 540M gives a black screen with the words ‘development build’ in the bottom right. If I run windowed on either of these, it works fine; going fullscreen causes the game to show what appears to be one of the atlases from the game.
All the PCs have the latest drivers, and I’ve tried latest beta drives (given as this happens on both Nvidia and ATi, however, it’s not likely to be driver-related)
And just to be a pain, I’m supposed to be showing this at a charity event this weekend, so any help at all would be absolutely amazing.
TL;DR Enabling DX11 breaks all the shadows across a huge number of different video cards and computers.