Enabling Internet (Client & Servers) causes UnityPlayer_UAP_x86_debug_il2cpp.pdb not included error

I am developing a UWP 360 video player which fetches media from web.
The app is working great within Unity editor. As soon as I try to deploy it to Hololens emulator with Internet (Client & Servers) capability it causes UnityPlayer_UAP_x86_debug_il2cpp.pdb not included error (Symbol loading for UnityPlayer.dll was skipped because it is not specified in the included modules list)


I have tried loading symbols from Microsoft servers as well as https://symbolserver.unity3d.com/ server both results in Source Not Available error

I have double checked, if I don’t have Internet (Client & Servers) option checked off then the application deploys successfully but without internet permission its not able to fetch the video

1 Like

i am also facing the same issue can any one please give any solution.

If you switch it from debug to release does it work?

I tried that also now I got this error.

  • Release.
  • x86 arch.
  • Device.

I tried that also now I got this error.

  • Release.
  • x86 arch.
  • Device.
    i am using unity 2019.4.17f1 verison.

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Are you still having issues building your app? If so, does this issue repro with a simple, clean Unity project?

Can you please file a bug report if this is still an issue for you?