I am developing a UWP 360 video player which fetches media from web.
The app is working great within Unity editor. As soon as I try to deploy it to Hololens emulator with Internet (Client & Servers) capability it causes UnityPlayer_UAP_x86_debug_il2cpp.pdb not included error (Symbol loading for UnityPlayer.dll was skipped because it is not specified in the included modules list)
I have tried loading symbols from Microsoft servers as well as https://symbolserver.unity3d.com/ server both results in Source Not Available error
I have double checked, if I don’t have Internet (Client & Servers) option checked off then the application deploys successfully but without internet permission its not able to fetch the video