The Unity Documentation says that the Start() function is called when the script is enabled. In my game I would like to be able to disable this script and then when I re-enable it (multiple times), I would like the Start() function to be called again. Is this possible? Or am I misunderstanding the docs?
Start is only called once at the beginning of the behavior and is will not be initialized again unless you invoke it yourself or call it again. For what you want, I believe you want OnEnable and OnDisable.