Encapsulation Confusion

I’m a little bit confused by this page in the documentation:

Is the argument passed being expanded or is the caller.

It’s a new point in 3d space that the Bound should expand and include. So, for example, a Mesh has Bounds. If the mesh was grown, as is indicated in section 2 of Unity - Scripting API: Mesh, the the Bounds would need to grow. Does that help?