I thought I'd ask this again since the new version came out.
Is there a way to encrypt an asset bundle so that only a specific application written with Unity3d can access it? I want to protect our content from being opened in another Unity3d application or with an asset viewer.
The previous answer to this question (http://answers.unity3d.com/questions/1351/how-to-encrypt-asset-bundles) pointed out a bunch of anti-hacking discussions in the forums, but none of this actually related to an asset bundle.
Thanks