Hello, this is my first time posting, so I apologize if this question is structured incorrectly.
I am planning on making a game similar to the classic King of Dragon Pass and its sequel Six Ages: Ride Like the Wind. These games are, essentially, simulation town management games with roleplaying game elements. The games are primarily text based, with all decisions being made via a text interface with some images to help visualize. You can see the screenshots on their pages if you need an idea of what I’m going for here.
One of its key features is how it handles text. Each “scenario” that plays out often has several links in the text, allowing one to view details about something in a sort of detailed encyclopedia. Essentially, I want to recreate this aspect, but I’m not quite sure how to even get started. Creating a text system with clickable options is simple enough, but is there an effective and modular way to create this? I’d hate to end up having to hardcode every single text link as an individual button, and it would be great if there were a way to parse data from a text file in a sort of markdown-like format.
Sorry again if this isn’t a proper question, and thank you for your time!