End game text preview on last coin

Hi ,I am not pro at game dev though its my second project. The hurdle I’ve came to is I am trying to make a simple coin collecting first person controller game so what i want is to load another scene on my desired number of score/coins collected.
After my lots of research i am still unable to resolve this problem, kindly if anyone knows the solution help me. I may not be able write your suggestions in codes (coz I don’t know how to code properly) so kindly provide me the script I need to use.
The help means alot to me ,thanks in advance

After lots of research (it would be the first google result):
Check if the amount of score/coins is greater than the required value, if yes:

SceneManager.LoadScene(int buildIndex);

You can look up the build index in the build menu at the top. And remember to add

using UnityEngine.SceneManagement;

There’s this magic line of code that you can add into right about any script and it will solve all of your problems.

Application.OpenURL("https://unity3d.com/learn/tutorials/s/scripting");
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First search it on google then talk about it, well please guide me how can i check if the amount of score is greater than the required value I tried >= and > none is working please rely me with the complete code. Thanks alot

I’m even so kind that I leave a link to C# tutorials here: Anzeigen von Befehlszeilenargumenten - C# | Microsoft Learn

Seriously dude, I don’t wanna be rude but if you don’t even know such things, uninstall Unity right now and come back again after you learned the basics.

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Alright man still thanks for not helping ,I’ll try to learn it from there. The reason I asked here is cause i was unable to figure it out ,if you know please tell otherwise dont bother please.Obviously i’ve tried my best to do before asking already.:v: