I am making game that is basically a maze, but the huge thing I need, the last part, is to end the game when the First Person Character hit's the water at the end of the maze, or, if the time runs out. This is the time script I am using.
private var startTime;
private var restSeconds : int;
private var roundedRestSeconds : int;
private var displaySeconds : int;
private var displayMinutes : int;
var countDownSeconds : int;
function Awake() {
startTime = Time.time;
}
function OnGUI () {
//make sure that your time is based on when this script was first called
//instead of when your game started
var guiTime = Time.time - startTime;
restSeconds = countDownSeconds - (guiTime);
//display messages or whatever here -->do stuff based on your timer
if (restSeconds == 60) {
print ("One Minute Left");
}
if (restSeconds == 0) {
print ("Time is Over");
//do stuff here
}
//display the timer
roundedRestSeconds = Mathf.CeilToInt(restSeconds);
displaySeconds = roundedRestSeconds % 60;
displayMinutes = roundedRestSeconds / 60;
text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds);
GUI.Label (Rect (43, 10, 100, 90), text);
}