Hi All,
my question getting character to move position at end of animation. I’ve been trying to learn animation for days now. I’ve followed multiple tutorials, including this one on maximo site “Unity-Mecanim-Advanced-Animation”, where I downloaded the animations from. But try as I might when I get my character to run forward his position doesn’t stay at the animation end position. I think I’ve tried every root motion option. If I tick loop on “run” it just loops back to start position. If I don’t it waits till I’ve stopped pressing run button and then flick back to start position. The only thing I can see different to in the “run” animation to “idle” is idle has all options to do with root transform positions zx, y ect. In “run” these are missing and I have “root motion is driven by curves” But I can’t find any tutorials on this. Why does the run have different root motion to idle, shoot animations. And can anyone point me to a tutorial on how to use it or set it to the same animation root options.
Try changing the wrap mode on the animation curve from looping to clamp.
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