End user PC stats

I’m developing a standalone player for a client. Is there a way to gauge how well it will work? I’m wondering if anyone has developed a player with a variety of quality settings I can send him and he can give me feedback on which one ran decently enough. (that’s a great idea, if not, i’m going to create one) Or a web-player performance test? Thanks.

Anti-aliasing and shadow settings are the major resource hogs which are easiest to adjust. 4x/8x AA on the top two settings should be a start. Then various levels of shadow resolution/distance on each (could also make that available in in-game options). Beyond that it’s a bit of guesswork, but VBlank should be an in-game setting (see Application.targetFrameRate). I haven’t ever had a GPU where anisotropy makes a noticeable difference in performance, and it always looks better, so I keep that forced on.

If you’ve got Pro and occlusion culling you’ll squeeze out some more performance, of course.

But basically you’re entering unknown territory when you send off demos to people. It might be best to include some diagnostics in the game and have them send logs back, as feedback from untechnical users isn’t the most accurate :wink: