As I understand, it will execute these command buffers before and after (any) camera rendering.
But here is what it actually does:
Both beginCameraRendering and endCameraRendering are executed in a row, before rendering.
Not sure, if I’m doing something wrong, or it’s just another broken feature?
beginCameraRendering and endCameraRendering totally broken in HDRP (Unity 2019.3.5f1). This has been broken for ever, so I assume there is not intention to fix this/
Can you be more specific? I’ve been using BeginCameraRendering on HDRP for a long time (since HDRP 5.x?) and it’s been functional even on my latest experiments. No idea about End counterpart though, never used it.