also it has no end.
The only way to stop it is to kill unity process.
So better save any changes before calculating any light.
Sometimes it works during the session, but after few changes
usually asset rearrangements it leads to this situation.
Usually it works as the first operation I do, load the level, do nothing
press the button and wait.
Unity GPU Lightmapper will report GPU memory errors when preview, however, it’s a small scene, and my GPU is RTX 4060 Ti (8GB)
0 GB) is too small to fit the BVH stack buffer (available GPU memory: 5.89 GB).
ation size (3.00 GB) is too small to fit the BVH stack buffer (available GPU memory: 5.89 GB).