Endless GI calculation

as per topic.
endless GI
GPU is at idle, CPU too.

And pressing cancel button gives this:



also it has no end.
The only way to stop it is to kill unity process.
So better save any changes before calculating any light.

Sometimes it works during the session, but after few changes
usually asset rearrangements it leads to this situation.
Usually it works as the first operation I do, load the level, do nothing
press the button and wait.


After selecting one object and changing Receive GI from lightprobes to lightmaps
it is again going into edless mode.

Known bug for until 6000.0.22 and later.

Endless GI calculation +1.

Unity GPU Lightmapper will report GPU memory errors when preview, however, it’s a small scene, and my GPU is RTX 4060 Ti (8GB)

0 GB) is too small to fit the BVH stack buffer (available GPU memory: 5.89 GB).
ation size (3.00 GB) is too small to fit the BVH stack buffer (available GPU memory: 5.89 GB).


Switch to CPU Lightmapper works, but it’s too slow :smiling_face_with_tear:

Selecting Lowest Memory Usage works