Whenever my enemies collide with each other around a waypoint, the first one will stop moving while the second one will "drag" it backwards. The colliders are capsules.
Why does this happen and how can I prevent it?
Is it something in the model itself or the colliders?
I tried this code but it didn't work:
function Start()
{
var zombies = GameObject.FindWithTag("Enemy");
Physics.IgnoreCollision(zombies.collider, collider);
}
I tried that, but to no success.
– Persona