Enemies in top down shooter being affected by physics of bullet

Hi, I am making a top down shooter mobile game, and I want to know how to make the player’s bullets not push the enemies around. The enemy gets pushed back a little bit by each projectile that the player shoots, and it makes the game look bad. Is there something that I do with my projectile’s collision or the enemy’s collision to make this go away? Also I have obstacles in the map that I don’t want the enemy to go through, so I can’t just make the enemy’s physical presence go away so the bullet doesn’t actually collide with it.

Instead of detecting collision for dealing damage, you should raycast a short distance from the front of the bullet and deal damage + destroy the bullet from that. That would completely eliminate your problem, though it might be more complex.