Hi, I currently have two levels which both spawn enemies and then my user has to kill them all before he can complete the level. If i load both these levels separately the spawn feature works correctly. However if i completed level 1 and then use loadLevel to load level 2 my enemies stop spawning and its just my player on the map. Does anyone have any idea why this could be happening?
Not enough detail to tell…but you could buy our Core GameKit plugin, which has pooling, wave spawners, and a lot more, and doesn’t have this problem. It’s only $10 right now (normal price $45), and requires zero coding in most cases.