Enemies not spawning after loading level

Hi, I currently have two levels which both spawn enemies and then my user has to kill them all before he can complete the level. If i load both these levels separately the spawn feature works correctly. However if i completed level 1 and then use loadLevel to load level 2 my enemies stop spawning and its just my player on the map. Does anyone have any idea why this could be happening?

Thank you! :o

Not enough detail to tell…but you could buy our Core GameKit plugin, which has pooling, wave spawners, and a lot more, and doesn’t have this problem. It’s only $10 right now (normal price $45), and requires zero coding in most cases.