Enemies Split into more

I’m making a game and i have a script where when i kill the enemy he splits into 4 more enemies but I don’t know how to make them spawn around the enemy. they all spawn on the enemies position.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enemy : MonoBehaviour
{
    // public

    public GameObject smallSplitter;

    // private
   
    GameObject enemy;

    // void

    void Update() 
    {
        enemy = GameObject.FindGameObjectWithTag("Enemy");
    }

    void OnCollisionEnter2D(Collision2D other) 
    {
        if (other.collider.tag == "Player") 
        {
            Destroy(enemy.gameObject);
            Instantiate(smallSplitter, transform.position, transform.rotation);
            Instantiate(smallSplitter, transform.position, transform.rotation);
        }
    }

}

In line 28 and 29, you have transform.position.
You need add some extra position to that, like Vector3.forward, right, etc.

Thanks