Enemies wont take damage how can I fix this problem

I have a problem for some reason, I have no damage being dealt onto the enemies that I shoot at here is the script that I had used:
HandGundDamage.jv:

var DamageAmount : int = 6;
var TargetDistance : float;
var AllowedRange : float = 16;

function Update () {
if(Input.GetButtonDown(“Fire1”)) {

var Shot : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot)) {
TargetDistance = Shot.distance;
if (TargetDistance < AllowedRange) {
Shot.transform.SendMessage(“deductPoints”, DamageAmount);
}
}
}
}
Somebody please help as soon as possible.

Not very sure about JavaScript, but you can try the following. If out Shot throws error, then ignore the out keyword. In C#, out tells the compiler that we are expecting a return value in it (pass by reference)

Also, I hope you have set up your enemy prefab with a Monobehaviour which has a function called public void deductPoints(var damage)
{

}

Here goes the code:

....
var Shot : RaycastHit;
if (Physics.Raycast (transform.position, transform.forward, out Shot, AllowedRange)) { 
 if (Shot.transform.tag=="Enemy") {//Assuming you have tagged them Ënemy
           Shot.transform.SendMessage("deductPoints", DamageAmount); 
  } 
}