Enemy 3k poly count, large battle?

So ive made enemies and want to have large battle on screen. Each is 3k poly. How many should the average computer handle on screen? I know there are other variables, but just to get an idea?

Anyone? Just need a in general response, since there are many other factors.

1 Answer

1

Its impossible to give an estimate. If your game ends up lagging, it will probably be from the scripts rather than rendering. But just as a benchmark, try adding a ton of characters to your scene, and see how the framerate reacts. I would say 3k polys is a bit much if you’re shooting for a large battle with tons of characters

Thanks, I suppose ill just have to run it and see. Sucks though to have to make it a certain poly not really knowing how it will turn out.