So ive made enemies and want to have large battle on screen. Each is 3k poly. How many should the average computer handle on screen? I know there are other variables, but just to get an idea?
1 Answer
1Its impossible to give an estimate. If your game ends up lagging, it will probably be from the scripts rather than rendering. But just as a benchmark, try adding a ton of characters to your scene, and see how the framerate reacts. I would say 3k polys is a bit much if you’re shooting for a large battle with tons of characters
Thanks, I suppose ill just have to run it and see. Sucks though to have to make it a certain poly not really knowing how it will turn out.
– bpears
Anyone? Just need a in general response, since there are many other factors.
– bpears