hi ive been looking around for a good solution for implementing a region around an enemy, that the player must enter to aggro the enemy and begin the enemys attack function.
Ive seen stuff with trigger colliders on a child object of the enemy and using sendmessage. ive seen a ray suggestion.
I want to know, what is the proper way of implementing something like this in unity. thanks.
For my particular enemy, i want it to charge in a straight line directly at the point of aggression, i dont know how that would change the implementation or not…