I have a monster that is standing and looking at the bed, i want the players when they they walk thru the trigger the monster turns around screams walks towards you a bit, and then it disappears
how would i do this?
I have a monster that is standing and looking at the bed, i want the players when they they walk thru the trigger the monster turns around screams walks towards you a bit, and then it disappears
how would i do this?
Just like allenallenallen is saying you’re asking someone to write all of the code for you. I will give you what functions you will need to use and a few lines:
Javascript:
function OnTriggerEnter(){
..
}
Look at the player:
Transform.LookAt(MyTarget);
Documentation about this here: Unity - Scripting API: Transform.LookAt
Play the animation:
animation.Play("Scream");//legacy
animator.SetBool("Scream",true);//Mecham
Look up both and decide what you want to use.
Does he have a characterController/Ridibody? Bro. So many questions…
If Rigidbody:
rigidbody.AddForce(...);
Documentation About this: Unity - Scripting API: Rigidbody.AddForce
“Disappears”? jump to a new location? Destroy? Im Assuming destroyed:
Destroy(this.gameObject);
Documentation About this here: Unity - Scripting API: Object.Destroy
I would do a whole bunch of research and decide what direction you would like to move in.