Enemy AI not attacking

///PROBLEM: The player should be damaged but it isn’t… i’ve tried to use different ways of damaging and they just dont work any help would be greatly appreciated :smile:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class MonsterAttackSystem : MonoBehaviour
{
   

    [Header("CORE")]
    [SerializeField] private Transform player = null;
    private PlayerHealth PlayerHealthh = null;

    [SerializeField] private float DamageOnAttack = 10f;

    [SerializeField] private float AttackTime = 2f;
    [SerializeField] private float AttackRange = 5f;
    private float ATime;

    [Header("ADDITIONAL")]
    [SerializeField] private AudioClip AttackSFX = null;
    [SerializeField] private AudioSource audioSource = null;

    [Header("UNITY EVENTS")]
    [SerializeField] private UnityEvent OnEnemyAttacked;
    private void Awake()
    {
        PlayerHealthh = FindObjectOfType<PlayerHealth>();
    }
    private void Update()
    {
        if (Vector3.Distance(this.transform.position, player.position) < AttackRange && Time.time < ATime)
        {
            TryAttack();
            ATime = Time.time + AttackTime;
        }
    }

    private void OnDrawGizmosSelected()
    {
        Gizmos.color = Color.red;
        Gizmos.DrawWireSphere(transform.position, AttackRange);
    }
    private void TryAttack()
    {
        if(PlayerHealthh == null) { return; }

        PlayerHealthh.TakePlayerHealthDamage(DamageOnAttack);

        OnEnemyAttacked?.Invoke();

        if(audioSource == null || AttackSFX == null) { return; }

        audioSource.pitch = Random.Range(0.75f, 1.25f);

        audioSource.PlayOneShot(AttackSFX, audioSource.volume);

    }
}

I found out that the health was being damaged just that the UI wasn’t being updated :roll_eyes: